Haha, so nostalgic even remember the secret ending pattern. Man I'm old. '3'
Haha, so nostalgic even remember the secret ending pattern. Man I'm old. '3'
It's a great concept for a game, I do love exploration games.
The 3rd level transition isn't very fair with the flying spike ball. Due to how the level transitions have a different type of camera type and are unable to react without losing momentum to jump over the spikes on the pillar.
Could use more sound FXs to help the game out, especially with the final boss; I couldn't tell the first time I hit him.
I had to reload because I've bricked myself on the stone blocks level, good thing you had a save feature.
Thanks for the feedback. You've made some good points. I'll look into making some tweaks and fixed
Controls feel right. Not a very addicting game though, doesn't keep me want to get the guy across the stage. My real gripe is load times, back in my day we only needed to download the content and that was it; and it was only 10 MB big. Don't stop improving.
Nice simulator. but no sound?
awesomeness
Brings back good memories.
Though this version seems easier than the orignal but then again I played it when I was a kid.
additive
yup it is. although it was kinda hard to control and i kept losing my car outside the screen the restart button helps alot.
but over time i got used to the controls it became pretty additive.
wow..
Something like this was in my dream one time
but then...
...
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I enjoy programming, playing, and develop games; I am also a terrible artist and composer. If you think you can do better than me at art and music, then try! >:D
Age 36
Uber Programmer
Schooled
Watching you, good or bad
Joined on 11/13/06